I worked at Dpt on various projects as a technical artist, producing content in collaboration with and for clients like Meta, Jeld-Wen, NASA, Mandai Wildlife Reserve, Felix & Paul, and Calgary Stampede.
As a technical artist, my work involved:
- programming (game systems, shaders), asset production (VFX, level design, lighting), optimization (rendering, assets), integration - Unity, Unreal, and web platforms.
- asset production (3D models, textures rigging, technical animations) - Maya, Blender, Substance and Adobe suites, and others.
- project management, client requirements, technical documentation, supervision of other technical artists.