Victor's portfolio.

Send me an email at victor.ivanov.design@gmail.com for business inquiries, or just a nice conversation!

Summary

My name is Victor [vi], and I'm a multidisciplinary designer and developer residing both in Montreal and Tokyo.

I design, develop, and produce media, especially new / experimental media that challenges and innovates on existing products. Projects involving design (2D graphics, touch-ups, UI, branding, web, 3D modeling, 3D rendering, game design), audio (music and sound effect production), programming (fullstack web, game), and teaching any of the aformentioned skills, are all within my capacity.

As a designer, my goal is to create engaging products that are aesthetically pleasing, unique and innovative, and relevant to your objectives. Whether it be a website, an experimental game, a song, or a graphic for your brand, the purpose is to enable your business to better communicate what you offer, and how well you do it, to your clients. My goal is to accomplish that through high-quality production, as well as conversations with you on how to realize your objectives.

As an instructor, my goal is to take students from beginner to proficient in any discipline by focusing on mastering the basics. Expertise is a result of in-depth understanding of the fundamentals, combined with practice. Practice is something students must undertake themselves. But, instructing the fundamentals is a responsability I enjoy taking on through fun, engaging, and personal teaching settings.

If you would like more informal documentation of myself, please refer to the victor page. Also, please take a look at my curriculum vitae.

Experience

I studied in Montreal, graduating with first class honors from Interactive Media Arts in Dawson College. Currently, I study Computation Arts at Concordia University in Montreal, as well as Waseda University in Tokyo.

What follows is my work experience.

Technical lead and instructor for the sixth installment of the Skins Workshop, in collaboration with Abtec / IFF / Obx Labs.

There, I acted as a technical lead and instructor in the field of game design and audio. I was also involved in teaching programming in C# in Unity over the course of the 1 month workshop. I created and taught the curriculum for audio production, narrative design, and a portion of the programming section. I also helped students (~15 in total) collectively create a game that they had conceptualized. My help ranged from 3D work in Blender, to audio production, to programming in C#, to version control troubleshooting.

Programming teaching assistant at Concordia University for the Computation Arts program.

There, I helped teach university students how to code in Java and work on personal projects.

Research assistant at Obx Labs working on virtual reality and typography.

There, I conceptualized and produced experimental typography projects using both Unity and Unreal Engine for use with the HTC Vive.

Game design teacher at Dawson College.

There, I created and taught a 2-week full-time curriculum centered around familiarizing students with game design, and helping each student produce a personal game using Construct 2.

Web designer at Arthem.co.

There, I dealt with client requirements and front-end design of websites.

Skills

  • 2D graphics
  • 3D graphics
  • photography
  • music production
  • audio design
  • game design
  • game development
  • web design
  • web development
  • interactive media
  • english
  • french
  • teaching

Links

Projects

Below is a collection of curated projects that showcase previous work, some of which were for clients, some of which are personal projects.

For a full list of projects, go here.

Visual - 2D

The Atmos is an iconic location logged due to its proximity to a Nihilim phase point.
An ARK Simulation is a custom instance of a digital Paradise for a select body of Automata.
The Verse Nodes are a collection of images made specifically for the verse.

Visual - 3D

Saturn is a term associated to the romantic, infinite travels along planets saturated in fog.
Org_Proc is an organic synthesis model.
Moré is a snow planet filled with monuments dedicated to Mora.
A Keerosin is an environmental tool used for automated bio-sustainability.
Atomic AI are artificial-intelligent beings in their state of infancy.
Eradise is a third person exploration game taking place in an Automata relic.

Audio

The Cosmic Affliction is a narrative-centric electronic album, following a Solemn drifter of the planes.
The Keyden is a mechanical decryption mechanism.
Mythaphil is the major region of a lush jungle planet sharing the same name.

Code - Web

Purity is an authoring engine that acts as the back-end of V-OS.
The Log is a timekeeping tool and data visualizer overseen by LOGO.
RELAY is an asymmetric multiplayer geolocative hacking game.
Visor is a minimalistic presentation tool.

Code - Game

DotCycle is a narrative game taking place in archived memories of an atomic AI.
Keyde is a contemporary kaleidoscope.
You Are Two is a multiplayer narrative-driven platformer targeting bipolar disorder.
Cartographer is a procedurally generated persistent multiplayer exploration game.
Send me an email at victor.ivanov.design@gmail.com for business inquiries, or just a nice conversation!