Victor's portfolio.

Send me an email at for business inquiries, or just a nice conversation!

If you would like more informal documentation of myself, please refer to the victor page. Also, please take a look at my resume.


My name is Victor [vi], and I'm a multidisciplinary designer and developer residing both in Montreal and Tokyo.

I design, develop, and produce static and interactive media. I work with graphics (2D graphics, editing, UI, branding, web, 3D modeling, 3D rendering, animation), audio (music and sound effect production), and programming (fullstack web, game). Using this skillset, my goal is to create unique, innovative, aesthetically powerful, and engaging media to materialize a project's vision - to tell a story.

For businesses, I offer branding consultation, as well as brand design and platform development.

For studios, I offer 2D and 3D asset production (textures, models, rigs, environments, concept art, user interfacing), audio production (effects and music), as well as art direction, game design, and interaction programming.

As the digital art industry has adopted more mixed media production techniques in the past decades, my skills have become increasingly relevant. My abilities allow me to be both comfortable using a single medium if necessary, as well as combining multiple media in order to work significantly more rapidly and efficiently. All the while, communication between different experts is seamless, given my experience in varied fields. Ultimately, these skills are a means to an end: to tell a story in its most impactful form.

With that said, I look forward to putting my skillset towards making our vision into a reality.


I studied in Montreal, graduating with first class honors from Interactive Media Arts in Dawson College. Currently, I study Computation Arts at Concordia University in Montreal, as well as Waseda University in Tokyo.

What follows is my work experience.

Technical lead and instructor for the sixth installment of the Skins Workshop, in collaboration with Abtec / IFF / Obx Labs.

There, I acted as a technical lead and instructor in the field of game design and audio. I was also involved in teaching programming in C# in Unity over the course of the 1 month workshop. I created and taught the curriculum for audio production, narrative design, and a portion of the programming section. I also helped students (~15 in total) collectively create a game that they had conceptualized. My help ranged from 3D work in Blender, to audio production, to programming in C#, to version control management.

Programming teaching assistant at Concordia University for the Computation Arts program.

There, I helped teach university students how to code in Java and work on personal game development projects.

Research assistant at Obx Labs working on virtual reality and typography.

There, I conceptualized and produced experimental typography projects using both Unity and Unreal Engine for use with the HTC Vive.

Game design teacher at Dawson College.

There, I created and taught a 2-week full-time curriculum centered around familiarizing students with game design, and helping each student produce a personal game using Construct 2.

Web designer at

There, I dealt with client requirements and front-end design of websites.



Below is a collection of curated projects that showcase previous work, some of which were for clients, and others personal projects.

For a full list of projects, please visit the projects page.

Visual - 2D and 3D graphics.

The Atmos is an iconic location logged due to its proximity to a Nihilim phase point.
An ARK Simulation is a custom instance of a digital Paradise for a select body of Automata.
Saturn is a term associated to the romantic, infinite travels along planets saturated in fog.
Org_Proc is an organic synthesis model.
Moré is a snow planet filled with monuments dedicated to Mora.
A Keerosin is an environmental tool used for automated bio-sustainability.
Atomic AI are artificial-intelligent beings in their state of infancy.
Eradise is a third person exploration game taking place in an Automata relic.

Audio - Music and ambient production.

The Cosmic Affliction is a narrative-centric electronic album, following a Solemn drifter of the planes.
The Keyden is a mechanical decryption mechanism.
Mythaphil is the major region of a lush jungle planet sharing the same name.

Code - Web platforms, interactive media, and games.

Purity is an authoring engine that acts as the back-end of V-OS.
The Log is a timekeeping tool and data visualizer overseen by LOGO.
RELAY is an asymmetric multiplayer geolocative hacking game.
Visor is a minimalistic presentation tool.
DotCycle is a narrative game taking place in archived memories of an atomic AI.
Keyde is a contemporary kaleidoscope.
You Are Two is a multiplayer narrative-driven platformer targeting bipolar disorder.
Cartographer is a procedurally generated persistent multiplayer exploration game.
Send me an email at for business inquiries, or just a nice conversation!

If you would like more informal documentation of myself, please refer to the victor page. Also, please take a look at my resume.