Dpt is a collection of AR, VR, web, and interactive installation projects at studio Dpt.
I worked at Dpt as a technical artist, producing interactive installation, AR, and VR experiences for clients like Meta, Jeld-Wen, Mandai Wildlife Reserve, Felix & Paul, and Calgary Stampede.



My work involved:
- programming (interaction systems, shaders), in-engine asset production (VFX, level design, lighting), optimization (rendering, 3D and VFX assets), integration - Unity, Unreal, and web platforms.
- asset production (3D models, textures, rigging, technical animation) - Maya, Blender, Substance and Adobe suites.
- project management, client requirements, documentation, supervision of technical and vfx artists.