Kabam is a collection of game projects at game studio Kabam Montreal.


I worked at Kabam as a technical artist. My primary focus was Shadows of Valdora (cancelled), where I:

- created tools for artists to test and validate assets

- overhauled lighting

- mediated between artists and developers regarding new technical features and constraints

- monitored performance and followed up with optimization passes

- dealt with graphics-related bugs across the production

- set up and managed cutscene systems

- assisted graphics programmers with new shaders and graphics pipeline changes

- integrated 2D and 3D assets

- produced and integrated VFX

- managed and wrote documentation

Screenshot of a 3D video game viewed from top down with three characters fighting a machine.3D video game city by a river viewed from the top down.

During downtime, I also helped the Shop Titans (shipped & live ops) team with similar tasks.

Illustration of a heroic character holding a sword and a giant pink monster with two heads towering over him, both floating on flying rocks.

After Shadows of Valdora's cancellation, I focused on look dev (with an emphasis on researching and prototyping stylized shading and character customization systems), rendering techniques, and prototyping new art tech for an unannounced title.