Kabam is a collection of game projects at game studio Kabam Montreal.
I worked at Kabam as a technical artist. My primary focus was Shadows of Valdora (cancelled), where I:
- created tools for artists to test and validate assets
- overhauled lighting
- mediated between artists and developers regarding new technical features and constraints
- monitored performance and followed up with optimization passes
- dealt with graphics-related bugs across the production
- set up and managed cutscene systems
- assisted graphics programmers with new shaders and graphics pipeline changes
- integrated 2D and 3D assets
- produced and integrated VFX
- managed and wrote documentation


During downtime, I also helped the Shop Titans (shipped & live ops) team with similar tasks.

After Shadows of Valdora's cancellation, I focused on look dev (with an emphasis on researching and prototyping stylized shading and character customization systems), rendering techniques, and prototyping new art tech for an unannounced title.