An Early Midnight is the predecessor intrasuit to the Successor Series project.

Made as extensions to human form, Early Midnights walked among people as another step towards the future - as grim as it turned out to be.

These helmets were procedurally modeled in their entirety in Houdini. Texture maps were produced in Substance Designer, and materials and rendering were done in Blender.

Heavily inspired by Fernando Magalhaes' procedural helmet generation.