Chroniqueur is an emergent narrative experimentation platform built by LabLabLab.


Computer video game screenshot of a 3D island surrounded by water with a sidebar of game information on the left of the frame, including a pixel-art character portrait and player choices for what actions to take.

I worked on this Unity project as a technical artist with the goal of creating visual representations of procedrually generated content and helping define the map generation system for simulation purposes.

This includes architecting and developing procedural island data and biome generation, 3D mesh generation and texturing, map decor and object population, 2D asset matching for character and environment representation.

Family tree with pixel art portraits and a sidebar with player choices for the upcoming in-game year.